I travelled up from the Sea to the high ground and on my travels there where many switches over the island. On the high ground I entered into a building and it was the first time I heard the music. It's an airy music and brought a sense of mystery to the building I had just entered, in fact it made me shiver. In the first building which consisted of only one room I found what looked like a dentist chair in the centre of the room. I tried out some switches and nothng really happened but then I found one and on hitting it the lights went out - well I was leaving so I better save some money on the electricity bill. A clue to this game seems to be Power.
But this is what Myst is all about, it's an island world you've got to explore, learn and discover everything about it for yourself. In another building I found that one of the pictures opened up a secret stairway that led to a lift, when it started moving the lights went out and gave me a fright. The best time to play Myst is at night and play it in your room with the lights off - you won't be able to get to sleep, it's kind of spooky.
If you find any messages you can put them into a Book kept in one of the buildings high up which will play them as video footage although they have deliberately distorted some of the messages. In the same room as the book is a map of the island and it tells you something about the rotation of the Tower. The manual doesn't give too much away and I won't either but it does suggest that you have to put the pieces of information together and eventually you'll be able to progress. Some of things I found are really weird but after progressing it becomes more clearer and then you come to understand. But for the first few times of playing, you won't have a clue.
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